using System;
using Server.Items;

namespace Server.Items
{
    public class VesperChaosShield : ChaosShield
    {
        public override int LabelNumber { get { return 1073259; } } // Chaos Shield - Museum of Vesper Replica

        public override int BasePhysicalResistance { get { return 1; } }

        public override int InitMinHits { get { return 80; } }
        public override int InitMaxHits { get { return 80; } }

        [Constructable]
        public VesperChaosShield(): base()
        {
            Hue = 0xFA;

            Attributes.SpellChanneling = 1;
            Attributes.CastRecovery = 2;
            Attributes.CastSpeed = 1;

            ArmorAttributes.SelfRepair = 1;
        }

        public VesperChaosShield(Serial serial): base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}